You may wonder why so many devices need FAT32 format to read. FAT32 is an older file system that’s largely relegated to USB flash drives and other external drives. 1 kilobyte = 1000 bytes (or 1024 bytes depending on context). exFAT vs FAT32. These aren’t the same!!! Once the exploit is installed, take the card out, reformat it into exFAT with a small allocation size, put your ROMs on it, then put it in the red cart. But, if the size of the files is large, it is a good idea to keep the allocation size big. I tweak the hell out of everything, this is one of those things which is not worth the bother. Whether you’re formatting an internal drive, external drive, USB flash drive, or SD card, Windows will give you the choice of NTFS, FAT32, and exFAT. Right-click on USB partition, then select Format. The best solution is to get one of the free drive testing software apps and test the setup with a number of different allocation unit sizes. Allocation unit size makes zero real world difference in general usage, it is really a hole not worth diving down. Most exFat uses 128KB allocation size by default and its different from HDD's, most external flash memory devices always use a bigger cluster size, now the HDD being for huge amounts of data the higher you chose, the more space you will lose with thousands of files being even smaller than the cluster size. FAT32 is an older file system that’s largely relegated to USB flash drives and other external drives. I have one other flash drive and it is the exact same model, even the same size of 64GB. Besides, the hard drive with only FAT32 or exFAT file system can be used in PS3 and PS4. I reformatted the drive using exFat but this time raised the allocation unit size from 4096 kilobytes to 8192 kilobytes and again...same issues. Allocation units are the same thing as clusters, and each file on your hard drive takes up a certain number of these clusters depending on the file size. But PS4 only supports two of these file systems—FAT32 and exFAT. But PS4 only supports two of these file systems—FAT32 and exFAT. This will help in saving disk space. However the way the various hardware units and the OS buffer the data can mean an omtimal size needs to be selected. level 1. FAT32 was first introduced by Microsoft in 1996 and as a pretty old file system it supports a large amount of internal/external medium, such as XBOX, PS3/PS4, and Android etc. Next, you can choose FAT32 or exFAT as the file system. If I remember correctly the backup file is just 1 large file once completed, so it might go faster with a bigger allocation unit size at the format. This will eventually enhance the system’s performance. So when I reformat to exFAT, I typically pick 256 kilobytes for the Allocation unit size. Our Hard drives are divided into clusters and the size of the allocation unit determine the size of a single cluster. In addition to formatting USB to exFAT or FAT32 via Windows Explorer, some of you might prefer using Windows Disk Management to fix PS4 won't recognize USB issue. I'm wondering if I use a big allocation unit size (AUS) while formatting my HDD for my backups will help in any way. There might be some differences with FAT32 / exFAT and also the amount of allocation unit sizes. However, if you intend to use the blue cart, play DS cartridges, or make use of the VC of GBA/DS games, then you will need two MicroSD cards in order to maintain re-installation of the exploit. First, a lot of people confuse the default NTFS file size of 4096 bytes with the exFAT option of 4096 kilobytes. Leave it at default or let the PS4 handle it. I might do a benchmark test later on to test this. Click Win+R and type compmgmt.msc to run Disk Management. 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